![]() This allows us to have more control over how it’s spoken back. ➖ SpeechOptions: Here you can set up the options for speech. }, TaskScheduler.FromCurrentSynchronizationContext()) Logic that will run after utterance finishes. If you want to add a logic that will run after utterance finishes, you can add the following code: TextToSpeech.SpeakAsync("Hello everybody!").ContinueWith((t) => This method will block until utterance finishes. (Mandatory) public async Task SpeakTest()Īwait TextToSpeech.SpeakAsync("Hello everybody!") ![]() ➖ Text: This is the value that you want to be expressed. You just have to call TextToSpeech next to the SpeakAsync method, which received the following parameters: ➖ Background audio playback is not officially supported. ➖ Utterance queue is not guaranteed if called across multiple threads. The TextToSpeech class allows the built-in text-to-speech engines to speak back text and query available languages that the engine supports. I personally love this, because it is a great and helpful feature for people with visual impairments! □ Of course, aside from the approach I’m giving in this article, you can integrate it in whatever utility that you need! Let’s Start! First of All… What Do I Need to Know? □ So, to put it in practice, in this article I want to talk about an amazing API that Xamarin Essentials brings us which is Text-To-Speech. ![]() It’s important to make sure our digital societies allow integration for all people. We can even use this feature for people with a visual disability-the experience in the application will better meet their needs, therefore making it more pleasant and usable for them. So, what would happen if we could integrate both in our app? That would be great, no? Our app will have a wide reach. Some of us learn better by reading, but others will have better comprehension by listening. ![]() Let’s learn how to work with the built-in text-to-speech engines in Xamarin Forms.Įvery one of us has different learning styles. ![]()
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